Tetrascience

Tetrascience needed a fun and engaging way to educate scientists on how their product works. In a lab, machines speak different languages and cannot talk to each other, so scientists often run from one floor to another with data written on their hand to input from one machine into another. Essentially Tetrascience takes data from many different sources and instantly turns it into usable information in real time at a central hub, so we created a game that tried to get scientists at a conference to organize data as fast as Tetrascience. Everyone failed, and had a great time doing it. More importantly, everyone leaving the booth understood how Tetrascience is changing labs across the world. I collaborated from concepting to execution and worked closely with Unity developers.